Editing animations
Ultra Fractal provides various ways to edit and change your animations after you have initially 
created
 them. Often you will use the 
Timeline
 tool window, which also reveals the structure of your 
animation. But you can also directly work with 
animation keys
 by right clicking on 
animated 
parameters
, which opens a menu with animation related commands. This can be useful for small 
changes.
  To insert a new key at the current frame, right click a parameter and click Insert Key.
To delete a key at the current frame, right click a parameter and click Delete Key. Use the 
Timeline
 tool window to delete multiple keys at once.
To jump to the first key before the current frame, right click a parameter and click Previous 
  Key.
  To jump to the first key after the current frame, right click a parameter and click Next Key.
Note that the Previous Key and Next Key commands in the right click menu for a parameter jump 
to the previous and next keys for that parameter only. To jump to the previous and next keys in the 
entire animation, use the global commands in the 
animation bar
 or on the Animation menu instead.
A powerful way to make global changes to an animation is to copy and paste parts of it, using the 
Copy and Paste commands found everywhere in Ultra Fractal. You can copy 
locations
, 
transformations
, 
formulas
, 
coloring settings
, 
gradients
, 
layers
, and even entire 
fractals
. The behavior 
of the Copy and Paste commands depends on whether or not 
Animate mode
 is on.
  Animate mode on
  Animate mode off
Copies the settings at the current frame to 
Copies the settings for the entire frame range 
the Clipboard, without any animation keys.
to the Clipboard, including all animation keys.
Copies settings from the Clipboard, 
Copies settings from the Clipboard, 
inserting animation keys when necessary, 
overwriting any animation keys.
just as if you entered all values manually.
  If the settings on the Clipboard have no 
You must turn off Animate mode before 
animation keys (copied with Animate mode 
pasting settings with animation keys 
on, or from a non animated fractal), any 
(copied when Animate mode is off).
existing animation keys will be removed.
Remember: if 
Animate mode
 is on, your actions only affect the current frame; if Animate mode is 
off, your actions are applied to the entire fractal. 
Next: 
Timeline
See Also
Tutorial: Working with animations
Animation keys
Time settings
Animation
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