Basic
The Basic coloring algorithm implements four simple and classic ways of 
coloring the 
outside
 areas of a fractal. It is useful for reproducing 
fractals created with older fractal software.
The Coloring Type parameter selects how the fractal should be colored.
The Iterations option colors a pixel according to the number of 
iterations that were necessary for the fractal formula to bail out (to decide that it s an outside pixel). 
This is the oldest method used to color fractals. It creates images with bands of solid colors. To 
smoothen the bands, use the 
Smooth (Mandelbrot)
 coloring algorithm.
The Real, Imaginary, and Sum options use the last value of z in combination with the number of 
iterations to color pixels. They create smooth, true color images. Good results are usually obtained if 
the bail out parameter of the 
fractal formula
 is not set too high. Try 4, for example.
See Also
Binary Decomposition
Distance Estimator
Standard coloring algorithms
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