Applying a coloring algorithm
The next step in creating a fractal is to apply a Coloring 
Algorithm to the fractal structure. Here s where the real 
fun begins!
Coloring Algorithms
G     
Click on the Outside tab of the Layer 
Properties tool window.
The default coloring algorithm is called "None" and it simply assigns a color to each pixel. Let s load 
an algorithm which will give us some more creative control over the image.
Click the Browse button on the Outside tab which brings up the "Select Outside Coloring 
  Algorithm" browser.
G     
Click on the Standard.ucl file in the left pane 
and then on the Orbit Traps algorithm in the 
right pane.
G     
Click Open to apply this algorithm to your 
fractal.
The 
Orbit Traps
 Coloring Algorithm
Just as on the Formula tab, there are several settings on 
the Outside coloring tab (Color Density, Transfer 
Function, Solid Color, Gradient Offset, and Repeat 
Gradient) which appear regardless of the algorithm 
chosen. The parameters below the dividing line are 
specific to the Orbit Traps algorithm.
G     
Click on the arrow at the right of the Transfer 
Function setting and select Log from the drop 
down list.
G     
Click on the arrow at the right of the Trap 
Shape parameter and select Egg from the drop 
To learn more about a particular 
down list.
parameter, make sure the 
Fractal Mode
tool window is visible and hover over 
Your fractal will now look like this:
the parameter input box with the 
mouse cursor.
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