Random values
Some formulas need to calculate random values. Ultra Fractal offers two ways of obtaining pseudo 
random values.
The predefined symbol 
#random
 returns a new complex random number for every pixel. This exists 
primarily for compatibility with old Fractint formulas.
The preferred way of obtaining a random value is the 
random
 function. This function accepts an 
integer seed and returns a new random seed. To generate a series of random numbers, you should 
call the function repeatedly, each time supplying the seed returned by the previous call. Example:
int 
seed = 
123456789 
; initial value
seed = 
random
(seed)
; seed is now the first random number
seed = 
random
(seed)
; seed is now the second random number
To obtain a random floating point number between 0 and 1, divide abs(seed) by the predefined 
symbol 
#randomrange
. To obtain a random integer between 0 and n   1, use abs(seed) % n.
You can generate multiple independent, reproducible series of random numbers just by declaring and 
using multiple seeds. The random function will always return the same result for the same seed 
value.
Next: 
Symmetry
See Also
Global sections
291






footer




 

 

 

 

 Home | About Us | Network | Services | Support | FAQ | Control Panel | Order Online | Sitemap | Contact

web hosting biz

 

Our partners: PHP: Hypertext Preprocessor Cheap Web Hosting JSP Web Hosting Ontario Web Hosting  Jsp Web Hosting

Cheapest Web Hosting Java Hosting Cheapest Hosting

Visionwebhosting.net Business web hosting division of Vision Web Hosting Inc.. All rights reserved